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Selected Writing: Media
Click for more under my academic hat, particularly my Social Sim blog.

Industry publications

Krotoski, A. (Managing Editor) (2006). Unlimited Learning: the role of computer and video games in curriculum-based education. London: Department for Trade and Industry and the Entertainment and Leisure Software Publishers Association.
Krotoski, A. (2005). Computer and Video Games Industry: Age ratings and codes of practice. London: Entertainment and Leisure Software Publishers Association.
Krotoski, A. (2004) Chicks and Joysticks: An Exploration of Women and Gaming. London: Entertainment and Leisure Software Publishers Association.

The Guardian

April 2004- Present: The Guardian newspaper's weekly gamesblog column and daily blog.
Krotoski, A. (2007, 8 February). The game genre that could not exist without the Net. The Guardian, Technology: 5.
Krotoski, A. (2006). It's racist, it's sexist, it's virtual: Welcome to Azeroth. The Guardian, Technology: 5.
Krotoski, A. (2005, Jun 16). Virtual Trade Gets Real. The Guardian, Online: 1.
Krotosk, A. (2004, Mar 20). Tomorrow's Society. The Guardian, Online: 19.
Krotoski, A. (2004, Apr 15). Real Profits for Play Money. The Guardian, Online: 23.
Krotoski, A. (2003, Dec 11). Second Sight. The Guardian, Online: 23.
Krotoski, A. (2003, Feb 6). Role Playing Fits the Bill. The Guardian, Online: 5.

MIT Technology Review

Krotoski, A. (2005, Feb 15). Geek to the Corps, MIT Technology Review.
Krotoski, A. (2005, Feb 23). Made in Taiwan. Buried in China, MIT Technology Review.
Krotoski, A. (2005, Apr 6). Game for Learning, MIT Technology Review.

Edge

Krotoski, A. (2003). The geeks shall inherit the developing world. Edge Vol. 120: 14.
Krotoski, A. (2003). Girl Online. Edge Vol. 114: 71-74.

Academic Writing

Krotoski, A. (2005). Socialising, subversion and the Self: Why women flock to Massively Multiplayer Online Role Playing Games. In N. Garrelts (ed.) Digital Gameplay: Essays on the nexus of game and gamer. Jefferson, NC: McFarland Press. (References .pdf)
Krotoski, A. (2005). The Social Life of Virtual Worlds. Intersection: Journal of Contemporary Screen Studies.

click here for more under my academic hat

Broadcasting Credits (TV)

2003-Present: Technology Reporter, Richard & Judy. ITV (UK). Cactus Television.
2004-2005: Writer and Presenter, The Gadget Show. Channel 5 (UK). North One.
2001-2002: Writer and Presenter, Thumb Bandits. Channel 4 (UK). Ideal World.
1999-2001: Writer and Presenter, AP, Researcher, Bits. Channel 4 (UK). Ideal World.

Other Presentations (public)

"Diplomacy in Cyberspace", The Future of Public Diplomacy (Wilton Park, March 2007).
"Making e-friends and influencing people", Computer Games: Learning, Meaning and Method (London Knowledge Lab, January 2007)
"My Virtual Life: or, how people learn to live and to trust inside virtual worlds "", Centre for the Study of Financial Innovation (London, 16 May 2006 (.ppt)
Virtual Community", Digital Identity Forum (London, 25-26 October 2006) (.ppt)

2005 (8 June). Cheltenham Science Festival. Do Computer Games Make You Violent?